Dopo aver raggiunto nel decennio scorso una buona notorietà nel mondo dell’elettronica sperimentale (con pure un passaggio a casa Raster-Noton) e aver sviluppato usa salda collaborazione con l’amico Uwe Schmidt, Marc Behrens ha negli ultimi due anni abbandonato gran parte delle sue attivitè — comprese quelle legate alle art performative — per dedicarsi in toto alla ricerca sulle field recordings. Queendom Maybe Rise segue questo filone incorporando samples i microsequenze in un tappeto disturbato di 40 minuti abbondanti, in grado di ricordade da vicino il Richard Chartier più isolazionista. Meno interessante la coda cacofonica com la partecipazione vocale di Yoko Higashi. Matteo Meda
Francisco López has just announced the release of “untitled#305 [seven nights]â€, a new self-released numbered unlimited edition distributed in SD cards containing 8 pieces that run for a total of a whopping 56 hours!
The first run of 100 copies is currently available through Metamkine.
It’s been a while since we’ve heard a new full-length work from Marc Behrens, so it’s great to hear him back in action. Queendom Maybe Rise is an album of two pieces, one long enough to be an album of its own (“Maybe Riseâ€) and a second, shorter piece whose nature is completely distinct (“Queendomâ€). While the two don’t relate well, having them both in one place is a bonus for Behrens fans, who might otherwise need to purchase an album and a CD3″ in order to add them both to their collections.
“Maybe Rise†is the clear entry point to the disc, a thoughtful mediation on the contrast between human and natural elements in the “coastal rainforest, table lands and outback of Tropical North Queensland, Australiaâ€. The locational blending creates an otherworldly sheen, especially when sound samples crash. In the sixth minute, static rushes perform a soft duet with monkeys and birds, who continue their mating cries despite what seems to be a sonic indicator of impending threat. In the ninth minute, the electronic carpet is yanked from the bottom of the recording field, briefly exposing the animal cries before edging its way back to the foreground. This abruptness exposes the fact that an animal observed in the wild is not necessarily doing what it would without us; the presence of an observer changes things, even if it is only the grass, the insects and the scent. The 26th minute provides a mirror image of the ninth, as lightning strikes loudly on a seemingly clear day and eerie chords sprout from the ether. To put it another way: don’t fall asleep.
“Queendom†is a different beast, only tangentially related (“Queendom/Queenslandâ€) in that it was recorded for a German consulate’s inauguration ceremony and is comprised of the layered tentacles of Yôko Higashi’s voice. While the vocal element provides a shock after 41 minutes of soundscape, one eventually appreciates the experimental nature of the piece. After all, Behrens is working with sound in each instance, attempting to be objective as to the sources; a good sound is a good sound, no matter where it comes from. If the first piece is preferred, it may be due more to the length and order of the pieces rather than their quality; each holds its own distinct appeal. (Richard Allen)
The acceleration of technological progess has been the central feature of this century. Predictions are that the pattern of exponential growth (Moore’s Law being the most prominent example) that technology follows will lead to change comparable to the rise of human life on earth, or change so rapid and profound that it will represent a rupture in the fabric of human history. The precise cause of this change is the imminent creation by technology of entities with greater than human intelligence; this change is the hypothetical event defined as “Technological Singularityâ€. When technological progress becomes so rapid and the growth of artificial intelligence so great, the future after the singularity will become qualitatively different and harder to predict. Utopian predictions offer a gradual ascent with enormous benefits to mankind, contrasted starkly with other darker visions of the singularity with rapidly self-improving superhuman intelligences creating paradigm shifts that would represent a breakdown in the ability of humans to model the future thereafter, leading to the end of the human era.
In respect to the aforementioned subject, our projects primary concern is to simulate conceptual modeling techniques implemented in the design, learning and production processes of an Artificially Intelligent Digital Signal Processor. In this case our simulation is realized via sound generation and in direct connection is the abstraction that, an AI-DSP could be acknowledged as an extension of it’s creator and would be designed in this respect. Although sensitive and concerned with the implications of the singularity in general, there is great potential that leads us to have positive and even utopian thoughts of a human-equivalent machine designed to generate sound autonomously for the benefit of mankind.
Musically the topic was implemented in various ways: The composition is divided into three parts: Design, Test and Launch. Design begins with pure sine waves which generate different interferences. Thereafter, a more complicated structure, consisting of voice, feedback and bit errors develops. Test starts with processed voice recordings played in the form of a canon. Different tones and words simulate sounds already existing in our surroundings. Bit by bit the machine takes over the action of the musicians and manipulates the voice recordings by means of a logical defined structure. Launch is based on Christian Wolff’s techniques for structured improvisation. Digital noise processed with different filter settings is played according to a call & response scheme. Lastly, sounds are generated with spatial movement according to a score.
How to Survive in the Post−Human Era was performed live as an 8 channel version and debuted at the Festival for Applied Acoustics, Köln-Germany, 11.06.2011. Ephraim Wegner: Laptop & Midi Controller; Cem Güney: Laptop & Midi Controller.
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